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As of April 30, 87 people had responded to the Chapter survey. Of these:
• 37.9 attend SLA Boston events once or twice a year; 16.1% say "fairly regularly;" 20.7$ "when they are in my area;" and 26.4% "not yet."
• 90.7% are interested in content programs; 53.5% networking events.
• Days of the week: Thursdays 63.1%; Wednesdays 60.7%; Tuesdays 54.8%; Mondays 46.4%; Fridays 28.2%; Saturdays 26.2%; and Sundays 11.9%.
• Times of day: evenings 74.7%; afternoon 36.8%; mornings 28.7%.
• Times of year: spring 59.8%; fall 58.6%; winter and summer both around 34%.
Other questions asked for preferred locations and for other comments. These responses were all over the place. The message seems to be that we should provide a variety of programs in multiple regions.
21 August 2008: The Boston Chapter of SLA is pleased to announce a contribution to the non-for-profit organization, Games for Health.
Games for Health is a project produced by The Serious Games Initiative, a Woodrow Wilson International Center for Scholars effort that applies cutting edge games and game technologies to a range of public and private policy, leadership, and management issues.
The Initiative founded Games for Health to develop a community and best practices platform for the numerous games being built for health care applications. To date the project has brought together researchers, medical professionals, and game developers to share information about the impact games and game technologies can have on health care and policy.
The goal of the Games For Health is to help foster and support a community of researchers, developers, and users of applications that use game, game technologies, and game development talent to create entire new ways of improving the management, quality, and provision of healthcare worldwide.
As part of that goal Games For Health also plays a greater role in helping to organize and accelerate the adoption of computer games for a variety of challenges facing the world today.
In addition to the Games for Health conference, the Initiative is working to catalog use of games in health care, to assist current development, collect best practices, share research results, and explore ideas that might improve health care administration and policy.
For more information about the organization, please visit the website: http://www.gamesforhealth.org/